
She has worked closely with award winning micro and small to medium enterprises, coaching and mentoring individuals and companies. Throughout her career, Gerrie has demonstrated a strong connection to micro-business acceleration, economic development, and to community based learning.

Her work has included constructing strategic planning documents, facilitating community project development and writing successful funding applications for small to large projects in regional and local areas across Queensland and Victoria. She brings loads of grant-writing and project management experience to her DigiBiz clients. Gerrie Carr-MacFie is an experienced workshop facilitator with specialist skills in regional development and community engagement. The challenge is made more rewarding by the feedback from clients that have stretched themselves as well! It’s empowering.” Chris Elliott 2013 Gerrie Carr-MacFie “Finding a tailored solution for each DigiBiz client in a short timeframe stretches me in a creative and technical sense. It doubles the value of his mentoring capabilities.įrom reviewing and accelerating your web presence, through to planning an online campaign, let Chris spark a creative thinking approach aimed at getting results for your business. If the technical issues are sorted Chris can apply his creative talent to reviewing and accelerating your eMarketing capabilities.
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As an experienced web developer he can help implement, review or upgrade eCommerce, online business management, Customer Relationship (CRM) Management, content management, Search Engine Marketing (SEM), and social media strategies. With sound technical ability and high creativity Chris Elliott brings double value to DigiBiz activities. Social media and online communications mentor- A wizz at eMarketingĮverything computing from hardware, software, to applications and mobiles- Joe makes IT understandable and affordable Social media and communications workshop facilitator and mentor- Our resident social media guru

Reviews and accelerates web presence- Chris sparks a creative thinking approach aimed at getting results for your business This article originally appeared on the completion of the DigiBiz project, CeRDI continues to seek partnership opportunities to provide further training to new and existing clients. Merel acknowledged, however, that both technologies have potential limitations: Motion sickness in VR and privacy concerns in AR, something Glass struggled with before shuffling back to the drawing board at Google. Potential uses for AR, according to the report, include commerce, voice calls, Web browsing, film/TV streaming, enterprise apps, advertising, consumer apps, games and theme park rides. This could drive large hardware revenues for device makers.” “So AR could have hundreds of millions of users, with hardware price points similar to smartphones and tablets. “We think AR’s addressable market is similar to the smartphone/tablet market,” managing director Tim Merel wrote in the firm’s new report. The ability to use AR wearables while out and about, rather than just at home, may make them useful to a broader range of consumers, like direct evolutions of existing mobile devices. That difference is why Digi-Capital said it expects AR to reach $120 billion in the next five years.

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A simplified explanation: Virtual reality, as seen in the Oculus Rift or Project Morpheus, surrounds the user in a virtual experience like an immersive video game or a movie augmented reality, as seen in Google Glass or Microsoft’s HoloLens, layers virtual information or graphics on top of the real world.

The difference between VR and AR is significant, but sometimes hard to grok given that both technologies are not currently in a lot of consumers’ hands. Virtual reality will be a $30 billion market by 2020, but the parallel industry of augmented reality will be four times bigger, digital M&A firm Digi-Capital forecasted today.
